And then there’s a function to control the console’s Joy-Cons like a computer mouse – an appeal towards the growing PC-based gaming audience – something developers are excited for people to try.

“Because of the environment we’re in, it’s a hands-on experience,” Takuhiro Dohta, the console’s director, said through a translator at the media event.

Kouichi Kawamoto, the Switch 2’s producer, called the mouse feature a “fun,” “engaging” way to experience gaming.

It can be used on multiple surfaces, not just a mouse pad, he said.

“We have made adjustments so that you can control the mouse on your pants,” Kawamoto said through a translator about sitting down and using your own leg as a mouse surface. “There were some people in development where that was their preferred way of playing.”

Testing out the Switch 2

The media demo area had a station to test out the mouse function on a wheelchair basketball game. Players used both Joy-Con “mice” for that one. Using both at the same time was a gaming experience unlike many, or any. This particular station had a smooth pad that the Joy-Cons slid around on seamlessly. Another station without the pad worked just fine on a hard desk surface – that one was a world-building game with less precision required.

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